Your class is earned, not picked. Everyone with 10+ matches is scored on six traits against the rest of the community, and your two strongest traits make your class. Classes are kept evenly spread, so every class has players, and yours can change as you play.
Each also has a mastery track with 10 tiers
| Trait | Scored on | Mastery counts |
|---|---|---|
| Firepower | Kills per match | kills (100 to 15,000) |
| Survival | Fewest deaths per match | matches with 12 or fewer deaths (5 to 900) |
| Teamwork | Wins more than your K/D suggests | wins (10 to 1,500) |
| Clutch | Wins the tight matches (decided by 3 rounds or fewer) | close wins (3 to 650) |
| Underdog | Wins the matches the odds said you'd lose | upset wins (3 to 650) |
| Grind | Plays the most, week in and week out | matches (10 to 2,500) |
279 players are still Recruits (under 10 matches)
Racks up kills and rarely goes down.
Frags hard and turns it into wins.
Big numbers when the match is on the line.
Fights through tough odds with firepower.
Always on, always fragging.
Stays alive and holds the team together.
Calm, careful and deadly in tight games.
Hard to kill when the odds are against them.
Plays all the time and hardly ever dies.
Wins the close ones by playing for the team.
Lifts weaker teams to wins.
The regular every team wants.
Never out of it, especially when it's close.
Plays heaps and closes out tight games.
Keeps turning up and beating the odds.
Medals: Classified (earn a class), Well Rounded (mastery tier 5 in several traits) and Grandmaster (a high mastery tier in any trait). When the server starts recording guns, opening kills and flashes, classes like Sniper, Entry, Support and Headhunter get added.